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Stained Window

A short project to brush up on my Substance Designer skills. The entire window pattern was made fully in Substance Designer with the trim made in Painter and presented in UE4. I decided to try and a little bit of pizzaz by adding some raindrops to the glass in UE4.

Raindrop shader

The Substance Designer web that hurts to look at.

The Substance Designer web that hurts to look at.

BTS of how the scene was set up. I modified a HDRI obtained free online in order to give at least some content to the outdoor area.

BTS of how the scene was set up. I modified a HDRI obtained free online in order to give at least some content to the outdoor area.

The trim-sheet that was started in 3DS Max and later brought into painter for the extra details.

The trim-sheet that was started in 3DS Max and later brought into painter for the extra details.